Code
#BuildShit
I worked as a Flash developer for a few years. I specialized in game development and rapid prototyping. We did a lot of fun, innovative work, including this fun game using a microphone for input.
Lately, I've been focusing on the more traditional (mobile-friendly) web development stack using Django. Django is an amazing framework based on Python. Seriously. It is awesome.
I've also been fiddling with Arduino and the OpenFrameworks project lately in an effort to continue exploring audio as an input.
Thanks for popping in and be sure to check out the copy portfolio.
A Nice Little Recursive Algorithm for Go
As you may have noticed, I recently built my first multiplayer game, go. If you'd like to play, feel free to shoot me an email.
The game is still in an early alpha stage but I had a lot of fun writing the little recursive algorithm at its heart, which I'm going to share today.
I'm using the Django framework, so this is Python, which made writing the algorithm about as simple as could be. It also makes reading the code fairly straightforward. That's a plus, because of course I didn't comment it at all
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Introducing the timisbusy Go Server

I did it! Multiplayer go in Django. For now I'm setting up games manually. Let me know if you want to play: timisbusy@gmail.com.
For those of you unfamiliar with go, it's a Chinese/Japanese board game. More details here.
I'll release some details about the program and even a text-based version (for the real geeks). Look for more on that soon.
My World Record
Last October, I captured the world record for Most Tweets in a Row with All 26 Letters of the Alphabet.
It was really nice of my copywriting and programming skills to get together and do something interesting.
UPDATE: My record has been defeated! I'm going back after it just as soon as I can. 33 tweets though, that's a long way from the 5 I wrote the first time
Tre Colori
I wish I had a better video of this, but this is it.
Some friends and I had a band a few years ago. My job was visuals. I built a flash application to loop and mix video in real time and then tried to actually play live. Hopefully I blew a stoned kid's mind or two.
Again, big assist points to Stephen Petronis.
Dos Equis Blowdarts Game
This was my favorite of the simple games we built for Dos Equis a few years back. It's written in Actionscript 2.0, using the GetMicrophone() function to analyze audio input and trigger blow events.
You blow into your computer's microphone and the dart shoots. Fun to play, fun to build.
Around the same time, Stephen Petronis and I used the microphone event triggering to build Mr. Anxiety. It's a fun one to play with a group. (Playing alone in an office environment is sure to draw some interesting looks.) Enjoy!
